The Kuleshov Effect is a film editing (montage) effect demonstrated by Russian filmmaker Lev Kuleshov in the 1910s and 1920s.It is a mental phenomenon by which viewers derive more meaning from the interaction of two sequential shots than from a single shot in isolation.
In this shot from the movie Silence Of The Lambs, the Kuleshov effect is used when the man is lowering something into the pit where the woman is. Scenes flash between men with guns sneaking up to the house and the pit. This indicates that the man and the woman both feel fearful of the men with the guns approaching the house.
Wednesday, December 3, 2014
Tuesday, November 18, 2014
Film Analysis Summarizer - "Metropolis"
1. Fritz Lang created this film. We know this information through the credits in the film.
2. Fritz Lang wanted to create the film because he wanted everyone else to see how he viewed the city. In an interview, Fritz Lang stated that "At night the city gave only the impression of living; it lived as illusions do. I knew that I must make a film of all these impressions." We know this information because of the interview, which is located in the following link: http://cinefantastiqueonline.com/2010/05/fritz-langs-metropolis-the-best-film-of-this-or-any-other-year/. He also, from another interview, stated that he "looked into the streets – the glaring lights and the tall buildings – and there I conceived Metropolis."
3. We can tell that the filmmakers all had the same sense of awe with big cities and a German Expressionist viewpoint. Lang also wanted to twist the sense of reality. We know this information because of the way the film is shot; the film, in its entirety, is a fine example of German Expressionism. Also, a majority of the problems portrayed in the film were problems that Germany was facing.
4. This film was directed towards average citizens, people with jobs ranging from laborer to business owner. We know this information because in the film, the upper and lower classes unite at the end.
5. Outside influences include government and problems in Germany. We know this information because the conflicts portrayed in the movie were, as I mentioned earlier, present in Germany at the time the movie was made.
6. The film takes on a German Expressionist tradition. We know this because:
- It was made in the German Expressionism era.
- The entirety had a German Expressionist feel, which was portrayed by contrasting colors (light vs. dark) and conflicts between social classes.
Friday, October 31, 2014
German Expressionism Investigation
1. Nosferatu
2.
3. June 3rd, 1929
4. F. W. Murnau
5. The actor takes on many disguises, which, according to German Expressionism, represents unrestricted terrors of that time period.
6. Dracula films
1. Faust
2.
3. 1926
4. F. W. Murnau
5. Murnau shoots the main character from a low, cockeyed angle, which distorts the perspective and heightens emotions.
6. Fantasia (1940)
1. Metropolis
2.
3. March 13th, 1927
4. Fritz Lang
2.
3. June 3rd, 1929
4. F. W. Murnau
5. The actor takes on many disguises, which, according to German Expressionism, represents unrestricted terrors of that time period.
6. Dracula films
1. Faust
2.
3. 1926
4. F. W. Murnau
5. Murnau shoots the main character from a low, cockeyed angle, which distorts the perspective and heightens emotions.
6. Fantasia (1940)
1. Metropolis
2.
3. March 13th, 1927
4. Fritz Lang
5. It's main focus was on the visual aspects on the screen meant to express emotions that would trigger more personal reactions from the audience.
6. Every sci-fi film that came after it.
Wednesday, October 29, 2014
Chase Scene
Reflection:
Camera movements are used to evoke various emotions from the audience. Difference in camera movements from scene to scene can change the entire mood of the film. For instance, if panning movements are used to capture the size of a room, then the room seems larger than compared to a still shot of a room. If a dolly is used to move a camera from left to right to show two people looking at each other, it would be more emotionally appealing rather than a normal two shot.
Camera angles also play a huge part in filmmaking. Camera angles gives different perspectives on the situation in a film as opposed to one perspective from a handheld camera that is only focused on one object. For example, a long shot shows the actor's entire body as opposed to just his upper half. The deep focus shot keeps the foreground, middle ground and background all in sharp focus.
Successes/Recommendations: I think that my group did a good job with camera angles and capturing the plot line, a chase scene. I think we could've done better with dolly movements, as they were a little choppy.
Tuesday, September 23, 2014
Camera Movements
Camera Movements
Zoom:
What Is It: change smoothly from a long shot to a close-up or vice versa.
How It’s Used: to
give the illusion of moving closer to or further away from the action.
Pan:
How It’s Used: used to suggest fast motion, and bring out the subject from
other elements in the frame.
.
Tilt:
What Is It: camera
is stationary and rotates in a vertical plane.
How It’s Used: to
control the orientation of the plane of focus.
Tracking:
What Is It: any shot in which the
camera follows a subject within the frame, such as a moving actor or a moving
vehicle.
How It’s Used: to create emphasis on a moving object; moves
right or left.
Dolly:
What Is It: specialized
piece of filmmaking and television
production equipment designed to create smooth
camera movements.
How It’s Used: creates emphasis; moves forward or backwards.
Monday, September 22, 2014
I really enjoyed the camera we used for tho project; it was a nice camera for a starting project such as this. Editing with Adobe Premiere Pro CS6 was a bit of challenge at first, as I usually work with iMovie. After a while, I got used to working with the program. I successfully edited the clips I wanted in a certain order while meeting the five-second tie requirement for clip length. If I were to do this project over again, I would recommend myself to become more familiar with Premiere before I used it.
Tuesday, September 9, 2014
Photography As Art
Photography is more than combining cameras, lenses, and
film; it is about using those tools in combination with the elements and
principles of design to create visual art.
Understanding how to use the elements and principles will turn your
“snap shots” into photographic works of art.
Define the following terms.
Elements of Design
|
Line: A line can be thought of as points so close
together that they lose their individual identity and form a new entity.
·
Leading: An important design element that directs our attention into
the heart of a picture is called a leading line.
o
·
Vertical: Vertical lines suggest strength and power.
o
·
Horizontal: symbolize rest or repose.
o
·
Diagonal: suggest a feeling of movement or
direction.
o
·
Curved: suggest confusion and turbulence.
o
|
http://char.txa.cornell.edu/language/element/element.htm use this website to figure out what each type of line
represents.
Principles of Design
|
Balance: Balance is a
psychological sense of equilibrium.
·
Symmetrical: Symmetrical
balance can
be described as having equal "weight" on equal sides of a centrally
placed fulcrum.
·
Asymmetrical: involves placement of objects in a way that will
allow objects of varying visual weight to balance one another around a
fulcrum point.
|
Unity: the relationship among the elements
of a visual that helps all the elements function together.
|
Variety: provides contrast to harmony and
unity.
|
Movement: is the path the viewer’s eye takes
through the artwork, often to a focal area.
Rhythm: a movement in which some elements
recurs regularly.
|
Emphasis: creates a focal point in a design
|
Proportion: refers to the
relative size of parts of a whole (elements within an object).
Scale: refers to the size of an object (a
whole) in relationship to another object (another whole).
|
Repetition: reusing of the
same or similar elements throughout your design.
Pattern: Repeating visual elements such as
line, color, shape, texture, value or image tends to unify the total effect
of a work of art as well as create rhythm.
|
Making Choices
|
Point of View: a particular
attitude or way of considering a matter.
·
bird’s eye: an overhead view.
·
worm’s eye: a below eye-level view.
|
Rule of Thirds: guideline which
applies to the process of composing visual images such as designs, films,
paintings, and photographs.
|
Framing: using different objects
to focus on the main object of the film.
|
Simplicity: placing a subject
against a neutral background.
|
The Golden Mean
The Golden Mean, also known as the
Golden Ratio, is a mathematic equation. In film, it means the audience’s eye
focuses on the left and right more. That’s why in many films, it is used to be
more appealing. The Golden Mean originated from the ancient Greeks because it
appeared often in geometry. It was explored and explained in a book called “De
divina proportione” by Luca Pacioli, which came out in 1509. The first known estimate
of the golden ratio was 0.6180340; it was written in 1597 by Michael Maestlin.
That is the origin of the Golden Mean/ Ratio.
Subscribe to:
Posts (Atom)